Overview
This course, for students majoring in Animation, Design Engineering & Game Technology.
Here you learn about the design histories and theories to develop creative, technical, and analytical skills in animation film production through the exploration of animation production pipeline (CG modeling, texturing, lighting, rigging, animation, and rendering) techniques relevant to a career in design engineering, Visual Effects, and animation.
In this course, we explore animation across a variety of platforms including film, television, advertising, web, motion capture, and game design. This course will provide the opportunity for students to develop their transferable employability and professional skills through project-based assessment for Media & Entertainment industry.
Syllabus
Week 1 – Fundamental of Animation
Week 2 – Poly Engineering – Basics of Modeling
Week 3 – Poly Engineering – Modeling Architectural Design
Week 4 – Poly-painting – Texturing Fundamental
Week 5 – UVW Unwrapping & 3D Paint Tools
Week 6 – Aesthetics development: Lighting Fundamental
Week 7 – Indirect & Direct Lighting techniques
Week 8 – Character Setup- Rigging
Week 9 – Character Skinning & Blend shapes
Week 10 – Animation Fundamentals
Week 11 – Principal of Animation
Week 12 – Animation Walk Cycle Project
Week 13 – FX & Dynamics Simulations
Week 14 – Scene integration: CompositingWeek 15Case Study: Tips & Tricks
Teacher
Dr. Abhishek Kumar
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